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1. Reason why this game will fade away: hate against highsec players - in EVE General Discussion [original thread]
Coralas wrote: its actually a game about exploding spaceships. I have no problem with this conclusion, but could you tell us how you came to it in the first place? Where does it say that EVE is a game about exploding spaceships?
- by Mayhaw Morgan - at 2017.08.01 11:19:58
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2. CCP has given up on EVE online, Stop giving them your money - in EVE General Discussion [original thread]
This game began long before 2003 and it will continue long after Tranquility is a pile of junk in a landfill in Kenya. You can despair-quit if you want to, but we all know there is only one way out of this game. And when you do finally log out, pl...
- by Mayhaw Morgan - at 2017.07.30 11:30:43
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3. Reason why this game will fade away: hate against highsec players - in EVE General Discussion [original thread]
Zorh wrote: This game is clearly for those who hate. This game may or may not be for those who hate, but it is NOT for those who quit. Will you wander off to play another game, infected by the hate you witnessed here, or will you finish what...
- by Mayhaw Morgan - at 2017.07.30 10:32:41
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4. Fix Rorquals - in EVE General Discussion [original thread]
Spank mehard wrote: I live in prov / catch You just need better security. Providence is targeted for disruption by many very skilled groups of destroyers. You have to be a better gatherer than they are destroyers, in some sense. They organiz...
- by Mayhaw Morgan - at 2017.07.28 06:22:08
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5. NPC miners running amok in lowsec? - in EVE General Discussion [original thread]
zitellona wrote: As CCP is losing subscriptions (due to them screwing the players), they need more and more money, so they screw up your gameplay to make you buy a PLEX. If I were you I'd just unsub until CCP fixes it. Are you psychic? How d...
- by Mayhaw Morgan - at 2017.07.28 05:33:07
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6. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Zappity wrote: baltec1 wrote: We have 60+ pages of people decrying the end of the world is upon us because they now need a scout rather than relying upon the FC to do all the work. Its hardly a convincing argument from your side. No. We ha...
- by Mayhaw Morgan - at 2015.06.14 12:50:54
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7. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Dun'Gal wrote: Hey guess what else, this guy already has the tools to see probes on scan, and make a decision as to what he wants to do, flee or fight. Cool, then, this "change" doesn't actually change anything. So, what's the objection? 60+...
- by Mayhaw Morgan - at 2015.06.14 12:32:00
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8. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Dun'Gal wrote: Continue skirting the question What question? What does it fix? You're the one claiming something is broken. I think the CHANGE is a change to the ease with which a fleet can precisely assault a target. Have you ever tried to ...
- by Mayhaw Morgan - at 2015.06.14 10:03:22
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9. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Dun'Gal wrote: the removal of the ability to warp [alts] to scanned signatures. Is that what this is about? Why don't you just SAY that?
- by Mayhaw Morgan - at 2015.06.14 08:27:08
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10. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Dun'Gal wrote: I would like, explained in detail, all the things that this change is intended to fix. . . . This change needs to be scrapped, because at this point without some real examples of exactly what this fixes, all I'm seeing here is a ...
- by Mayhaw Morgan - at 2015.06.14 06:52:04
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11. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Alexis Nightwish wrote: 1.CCP, I can understand your goal of removing the effect combat probing had on snipers 2.FCs will just be forced to dual box a cloaky probe alt to get the warp-in. This will lead to to increased FC burnout as it just ad...
- by Mayhaw Morgan - at 2015.06.14 04:54:09
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12. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Come up with some truly rewarding roles for people in fleets. As it is, you keep multiplying the number of thankless roles that are best done on an alt - because your business strategy seems to be to squeeze as much out of th...
- by Mayhaw Morgan - at 2015.06.12 10:05:25
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13. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Hero Tackling-« just got heroer . . .
- by Mayhaw Morgan - at 2015.06.12 00:45:26
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14. Nerf to fleet warps incoming - in EVE General Discussion [original thread]
Some of us would prefer that they ripped fleets out of the game entirely. Why should lemmings get a buff and tactically proficient players be punished with features like "Right Click -> Blob Warp"?
- by Mayhaw Morgan - at 2015.06.11 23:29:10
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15. why do players stay in npc corps? - in EVE General Discussion [original thread]
Vex Aubaris wrote: Tipa Riot wrote: The last post inspired me to an idea, what if in starter corps you get notifications about opportunity completions of other corp members (maybe aggregated to reduce spamming and limited to starter systems)...
- by Mayhaw Morgan - at 2015.06.11 09:25:48
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16. why do players stay in npc corps? - in EVE General Discussion [original thread]
Jonah Gravenstein wrote: the first 3 statements being true means that the 4th is a falsehood. That sounds like a fun game. Let me know who wins. Scipio Artellius wrote: Quotes aren't lies. They're just quotes. Words aren't lies. Letters...
- by Mayhaw Morgan - at 2015.06.10 13:09:39
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17. why do players stay in npc corps? - in EVE General Discussion [original thread]
Jonah Gravenstein wrote: Yes, I'm a liar for presenting evidence that those quotes are correctly attributed to their authors and that they exist; and he's a liar for presenting those quotes in the first place Those quotes exist. Those people...
- by Mayhaw Morgan - at 2015.06.10 12:00:26
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18. why do players stay in npc corps? - in EVE General Discussion [original thread]
Jonah Gravenstein wrote: Now apologise to the man for calling him a liar when he was in fact quite truthful. Jonah Gravenstein defending someone's honest character is like Bernie Madoff endorsing an investment product. He's not being honest...
- by Mayhaw Morgan - at 2015.06.10 11:02:02
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19. why do players stay in npc corps? - in EVE General Discussion [original thread]
Scipio Artellius wrote: Yes, CCP made NPC Corps and they are a needed mechanic. They are still a Corp, but most older NPC sitting players just treat them as a safe haven for their own activity rather than a group of people. Of course it isn't ...
- by Mayhaw Morgan - at 2015.06.09 22:34:21
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20. why do players stay in npc corps? - in EVE General Discussion [original thread]
Scipio Artellius wrote: 1. Support rather than fight against CCP by complaining that what they are doing doesn't make sense, or is a fail, or isn't based on sound decision making; 2. Form more engaging, active and new-player friendly Corps whe...
- by Mayhaw Morgan - at 2015.06.09 21:35:38
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